Game Innovation Lab
Collaboration is our game.
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Playthink

Game salon

Playthink is a USC-based salon about games, interactivity, art and culture. Since 2013, we have held a regular series of discussions at the USC Game Innovation Lab that are dedicated to drawing out provocative ideas around play, games, art and interactivity. This year, in 2018, we have added a podcast component to our salon. Now you can listen to Playthink episodes on this page, below, or by subscribing to our feed on iTunes or Google Play.

Organizers Emeritus

  • Steve Anderson

  • Raghav Bashyal

  • Lucas Peterson

  • Bonnie Ruberg

  • Elizabeth Swensen

  • Akira Thompson

  • Simon Wiscombe

  • Kevin Wong

Upcoming and past salons

Liz Ryerson at Playthink: 4/23/19

Liz Ryerson is a composer, critic, and occasional game designer and podcaster. She is an avowed leftist and a co-founder of Game Workers Unite. She believes strongly that the power of action of people, both collectively and by individuals, against large corporate conglomerates is crucial to preserving and forwarding digital culture for the better of humanity. Her artistic and curation work often explores the strange, ephemeral, and oft-ignored aspects of the digital culture. Notable works include her experimental game Problem Attic, the music for the IGF-nominated Dys4ia, and the music and sound for the cult game Crypt Worlds. She has also written for publications like Jacobin, The New Inquiry, and Waypoint about the political relationship between games and broader culture.

Join us for a conversation between Liz and USC Games professor Jane Pinckard on April 23rd in the SCI 201 Fishbowl at 5:30PM. All are welcome!

Tracy FullertonUSC Games